Genyo Takeda - Development of The Wii

Development of The Wii

Takeda was one of the lead developers on the newest generation of Nintendo console, the Wii. He is known for disagreement with the contemporary model of adding ever technical and graphical improvements to create new console generations. He claims that such a model is subject to diminishing returns. He has been quoted as saying that “If had followed existing roadmaps we would have aimed to make faster and flashier. We’d have tried to improve the speed at which it displays stunning graphics. But we could not help but ask, ‘How big an impact would that really have on our customers?’ In development, we came to realize the sheer inefficiency of this path when we compared the hardships and costs of development against the new experiences customers might have.” Takeda began to have doubts about following this model as early as 2002. He claims to have figured out that consumers will not be satisfied with graphics at any point, that the new improvement effects will eventually wear off, and that “there is no end to the desire of those who just want more. Give them one, they ask for two. Give them two and the next time they will ask for five instead of three, their desire growing exponentially.”

He has famously compared the console industry to the automobile industry. Noticing that not all cars are built to compete at the highest level of racing, he points out that there are lucrative markets for the most fuel-efficient, family-friendly vehicles as well. Takeda meant for the Wii to parallel this model, and has mentioned in an interview that one of his major technical goals on the Wii was (being conscious of rising electricity bills and cost-cutting) to scale back the power necessary to operate the console while maintaining the same high performance. He has compared the Wii to a hybrid vehicle for its mass appeal and conservation attributes.

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