History
Genesis was created as the first implementation of the LPC language, in which the developer (commonly known as a wizard within the MUD) is able to create objects by using a language similar to the C programming language. Sparkle was the first area to be created in 1991. As new developers joined the MUD, they decided to adopt a ranking between developers themselves, in order to keep a specific balance between the new objects and areas. The game was divided in areas or domains, each in charge of a liege or main developer. The Liege determines the guidelines when working in the domain, point out what must, should and not be done, and approve developer's requests to join to the domain.
The source code is available free of charge for non commercial purposes. This includes the CD gamedriver and mudlib, the basic configuration and a standard area.
Read more about this topic: Genesis LPMud
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“Let it suffice that in the light of these two facts, namely, that the mind is One, and that nature is its correlative, history is to be read and written.”
—Ralph Waldo Emerson (18031882)
“If usually the present age is no very long time, still, at our pleasure, or in the service of some such unity of meaning as the history of civilization, or the study of geology, may suggest, we may conceive the present as extending over many centuries, or over a hundred thousand years.”
—Josiah Royce (18551916)
“The only history is a mere question of ones struggle inside oneself. But that is the joy of it. One need neither discover Americas nor conquer nations, and yet one has as great a work as Columbus or Alexander, to do.”
—D.H. (David Herbert)