General Chaos - Classes

Classes

Gunner: The well-rounded unit of the game with a medium range attack and high rate of fire though his gun might jam. It is used primarily for attacking.

Launcher: While the game lacks a "sniper" character, the launcher serves essentially the same purpose with a powerful, slow-firing, long range weapon. The launcher's Attack can be stopped by cover but may randomly result in an "instant death" of an opposing combatant (reduced to a skeleton and therefore can't call a medic). Can destroy bonus objective targets.

Chucker: Grenades are the primary weapon of this class. Their attack has a low rate of fire and is easily avoidable but the grenade goes over cover, can damage multiple units, and has good range. Can destroy bonus objective targets.

Scorcher: Possibly the most dangerous unit in the game, these soldiers use a flame thrower to do damage which, despite having the shortest range, can hit multiple soldiers and is the fastest weapon. Once a scorcher is on top of another unit, it is very difficult to survive. Because of this capability, they make excellent flanking and escort units. Attack may randomly result in an "instant death" of an opposing combatant (reduced to a pile of ash and therefore can't call a medic). If the Scorcher goes into water, his weapon will be temporarily disabled (indicated by bubbles being shot out instead of fire).

Blaster: Considered the weakest unit in the game and needs to be protected. The Blaster is similar to the Chucker. Instead of using grenades, they throw dynamite which goes over cover and inflicts heavy damage. However, they have an extremely slow rate of fire and the second shortest attack range, so they are not as useful. Attack may randomly result in an "instant death" of an opposing combatant (reduced to a skeleton and therefore can't call a medic). Can destroy bonus objective targets.

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