Gender HCI - History

History

The term Gender HCI was coined in 2004 by Laura Beckwith, a PhD candidate at Oregon State University, and her advisor Margaret Burnett. They discovered that, although there had been some activity that could be characterized as Gender HCI work, people did not know about each other's work. The relevant research reports were isolated and scattered about various fields. Since that time, they and others have worked to help researchers know about each other's work and practitioners to be aware of the findings, so as to allow this area to mature as a subarea of HCI.

The following are a brief set of milestones in the history of this emerging subarea.

  • 1987: Games designed as "gender neutral" look like games designed for boys. (Chuck Huff).
  • 1989: Ethnographic research exploring women, programming, and computers (Sherry Turkle).
  • 1995: Gender differences in self-efficacy and attitudes toward computers (Tor Busch).
  • 1998: Gender factors in the design of video games (Justine Cassell).
  • 2002: Wider displays more beneficial to all users, especially females (Mary Czerwinski, Desney S. Tan, George G. Robertson).
  • 2004: The concept Gender HCI made explicit (Laura Beckwith, Margaret Burnett).
  • 2006: A research workshop on Gender HCI.

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