Gauntlet Dark Legacy - Reception

Reception

Gauntlet Dark Legacy was met with good to mediocre reviews. Gerald Villoria of GameSpot stated that the game's extremely dated appearance and poor performance kept it from competing with other popular four-player games at the time.

Of all the console versions of the game, the PlayStation 2 version was the most well-received, receiving a 31 out of 40 from Famitsu magazine, and scoring an average of 70% on GameRankings. The Gamecube and Xbox versions, which were both built off the PS2 version and released a year later, received less favorable score averages of 61% and 52% on the same site. Even though these versions added new features to the game, such as the ability to save power-ups for later use, their number of glitches was reportedly greater. The GameCube version is especially notable in this aspect, as it suffered major slowdown in large or highly-detailed areas, and did not show life bars for golems, gargoyles, and bosses. However, Game Chronicles favored the Xbox version saying "This is my third time playing this game, and the Xbox has easily been the most enjoyable of all three experiences. The power of the Xbox is fully exploited to deliver great graphics, and all those cool innovations that the GameCube version got a few months ago are included making this the ultimate Gauntlet experience."

The Game Boy Advance version's reception was very negative, with an average score of only 35% on GameRankings. One of the worst aspects of this particular version, according to GameSpot, was the absence of multi-player, which is a vital part of the Gauntlet franchise.

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