Game Editor - Known Problems

Known Problems

Bugs have been known throughout game editor, sometimes they being rather conflicting. Game Editor can have problems if large numbers of scripts are present, where objects can behave abnormally. An example of this is that some objects will conduct an event at an undesirable time, and sometimes parts of scripts can be completely missed. This can make large levels in a single file close to obsolete; if large levels were to be created, it is recommended that these levels be divided up into separate files. Separate files can cause conflict with the user because these files are not universal, and much of the main game elements of what is in the other levels are expected to be the same for all levels. Game Editor lacks autonomous multiple file updating. Another problem that is experienced is activation region usage. When using activation regions, other parts of a game will not function if the view is out of those activation regions these objects take place in, which can be a disadvantage for large levels without using complex scripts to "blend in" with these effects.

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