A game client is a piece of software that connects to a game server. The server provides the connections and sends pages of information back to the game client. Many clients can be connected to the server at the same time, which will keep an overall view of the game world. Each game-client has its own unique world perspective. An example of this could be to download a game from the website to access its servers.
Most game clients are a hybrid of client–server and peer-to-peer architectures.
Famous quotes containing the words game and/or client:
“In the game of Whist for two, usually called Correspondence, the lady plays what card she likes: the gentleman simply follows suit. If she leads with Queen of Diamonds, however, he may, if he likes, offer the Ace of Hearts: and, if she plays Queen of Hearts, and he happens to have no Heart left, he usually plays Knave of Clubs.”
—Lewis Carroll [Charles Lutwidge Dodgson] (18321898)
“A client is to me a mere unit, a factor in a problem.”
—Sir Arthur Conan Doyle (18591930)