Game Blender - Blender Game Engine

Blender Game Engine

The Blender game engine uses a system of graphical "logic bricks" (a combination of "sensors", "controllers" and "actuators") to control the movement and display of objects in the engine. The game engine can also be extended via a set of Python bindings. Version 2.41 of Blender showcased a version that was almost entirely devoted to the game engine. Audio is supported in this version. A new system for integration of GLSL shaders and soft body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines. Like Blender, it uses OpenGL, a cross-platform graphics layer, to communicate with graphics hardware.

Read more about this topic:  Game Blender

Famous quotes containing the words game and/or engine:

    I hate that aesthetic game of the eye and the mind, played by these connoisseurs, these mandarins who “appreciate” beauty. What is beauty, anyway? There’s no such thing. I never “appreciate,” any more than I “like.” I love or I hate.
    Pablo Picasso (1881–1973)

    Industrial man—a sentient reciprocating engine having a fluctuating output, coupled to an iron wheel revolving with uniform velocity. And then we wonder why this should be the golden age of revolution and mental derangement.
    Aldous Huxley (1894–1963)