Game Blender - Blender Game Engine

Blender Game Engine

The Blender game engine uses a system of graphical "logic bricks" (a combination of "sensors", "controllers" and "actuators") to control the movement and display of objects in the engine. The game engine can also be extended via a set of Python bindings. Version 2.41 of Blender showcased a version that was almost entirely devoted to the game engine. Audio is supported in this version. A new system for integration of GLSL shaders and soft body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines. Like Blender, it uses OpenGL, a cross-platform graphics layer, to communicate with graphics hardware.

Read more about this topic:  Game Blender

Famous quotes containing the words game and/or engine:

    “He may travel who can subsist on the wild fruits and game of the most cultivated country.”
    —Henry David Thoreau (1817–1862)

    “The machine unmakes the man. Now that the machine is perfect, the engineer is nobody. Every new step in improving the engine restricts one more act of the engineer,—unteaches him.”
    —Ralph Waldo Emerson (1803–1882)