Barriers To Access
Video game Accessibility problems can be a categorized into three different categories that correlate to a specific type of impairment:
- Not being able to receive feedback from the game due to a sensory impairment. Examples include: not being able to hear dialogue between game characters or audio cues, such as an explosion, because of an hearing impairment or unable to see or distinguish visual feedback, such as different colored gems in a puzzle game due to a visual impairment such as (colorblindness).
- Not being able to provide input using a conventional input device due to a motor impairment; for example, users who rely upon using switch controller or eye trackers to interact with games may find it very difficult or impossible to play games that require large amounts of input.
- Not being able to understand how to play the game or what input to provide due to a cognitive impairment. People with learning disabilities, may have low literacy or a combination of Complex Needs, for instance an individual might also have Ataxia or limited coordination. For example, real time strategy games require a lot of micromanagement, which may be too difficult to understand and to perform for someone with a learning impairment.
Read more about this topic: Game Accessibility
Famous quotes containing the words barriers to, barriers and/or access:
“The principle that human nature, in its psychological aspects, is nothing more than a product of history and given social relations removes all barriers to coercion and manipulation by the powerful.”
—Noam Chomsky (b. 1928)
“Developing the muscles of the soul demands no competitive spirit, no killer instinct, although it may erect pain barriers that the spiritual athlete must crash through.”
—Germaine Greer (b. 1939)
“The Hacker Ethic: Access to computersand anything which might teach you something about the way the world worksshould be unlimited and total.
Always yield to the Hands-On Imperative!
All information should be free.
Mistrust authoritypromote decentralization.
Hackers should be judged by their hacking, not bogus criteria such as degrees, age, race, or position.
You can create art and beauty on a computer.
Computers can change your life for the better.”
—Steven Levy, U.S. writer. Hackers, ch. 2, The Hacker Ethic, pp. 27-33, Anchor Press, Doubleday (1984)