Barriers To Access
Video game Accessibility problems can be a categorized into three different categories that correlate to a specific type of impairment:
- Not being able to receive feedback from the game due to a sensory impairment. Examples include: not being able to hear dialogue between game characters or audio cues, such as an explosion, because of an hearing impairment or unable to see or distinguish visual feedback, such as different colored gems in a puzzle game due to a visual impairment such as (colorblindness).
- Not being able to provide input using a conventional input device due to a motor impairment; for example, users who rely upon using switch controller or eye trackers to interact with games may find it very difficult or impossible to play games that require large amounts of input.
- Not being able to understand how to play the game or what input to provide due to a cognitive impairment. People with learning disabilities, may have low literacy or a combination of Complex Needs, for instance an individual might also have Ataxia or limited coordination. For example, real time strategy games require a lot of micromanagement, which may be too difficult to understand and to perform for someone with a learning impairment.
Read more about this topic: Game Accessibility
Famous quotes containing the words barriers and/or access:
“... in love, barriers cannot be destroyed from the outside by the one to whom the cause despair, no matter what he does; and it is only when he is no longer concerned with them that, suddenly, as a result of work coming from elsewhere, accomplished within the one who did not love him, these barriers, formerly attacked without success, fall futilely.”
—Marcel Proust (18711922)
“Whilst the rights of all as persons are equal, in virtue of their access to reason, their rights in property are very unequal. One man owns his clothes, and another owns a country.”
—Ralph Waldo Emerson (18031882)