History
The group was founded in 1986 by PSI as a Commodore 64 group, before moving to the PC demoscene in 1988; other members included, over time, Trug, Wildfire, Pixel, ICE, GORE, Abyss, Purple Motion, and Skaven, as well as several others not listed here.
Noteworthy demos by Future Crew include Unreal (released at Assembly 1992), Panic (released at The Party 1992) and Second Reality (released at Assembly 1993). Second Reality may be considered one of the most influential PC demos ever made. Future Crew was also responsible for the popular MOD editor Scream Tracker, which was fashioned after the Amiga Soundtracker, as well as the Advanced DigiPlayer sound editor and later became itself inspiration for other trackers like the Impulse Tracker
Future Crew was co-organizer of the first Assembly demo party in 1992, and continued organizing the annual party until 1995, when the organization set up the Finnish company ASSEMBLY Organizing in order to "provide a solid financial basis for the events and a reliable partner for our sponsors." Long time Future Crew member Abyss is one of the party's main organizers.
Future Crew did not release anything as a group after Scream Tracker 3 (December 1994). While it was never officially dissolved, its members parted ways in the second half of the 1990s. Companies like Futuremark (3DMark), Remedy (Death Rally, Max Payne, Alan Wake), Bugbear Entertainment (FlatOut, Glimmerati, Rally Trophy), Bitboys (a graphics hardware company) and Recoil Games (Rochard) were all started in whole or in part by members of Future Crew.
Read more about this topic: Future Crew
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—Karl Marx (18181883)