Fortress 2: Re-Entry - Plot

Plot

Fortress 2 takes place about 10 years later. John Brennick is somewhere in North America, apparently still on the run since he takes a shotgun with him everywhere. His son Danny tells him that his wife Karen wants John to come home immediately. When they arrive there are three people waiting for them. They ask John to help them destroy Men-Tel's new power station, saying that the company is on the verge of collapse and "without their power, they have no power". John refuses, wanting to protect his family, so the trio leave on a boat. As John waves goodbye, two Men-Tel helicopters appear and John scrambles his family's escape plan. He sends Danny and Karen through an underground passage while he leads the soldiers on a wild goose chase. The battle ends, though, with one helipcopter destroyed, but Brennick's Jeep is overturned.

John is then knocked out and captured. He wakes up in a room with a disembodied voice telling him that he is in prison again and has been sentenced to death. He has been implanted with a behavior modification device which causes headaches of various intensity when prisoners enter prohibited areas. He also finds one of the men who visited him, a former Men-Tel vice president, who is now brain-damaged because of an improperly planted device. Another of John's visitors, a former soldier, is also in the jail and friends with one of the guards.

Brennick starts making enemies almost immediately. A video of Director Teller "welcomes" the new prisoners. He shows them a female prisoner receiving her death sentence, being sucked out into space through an airlock. The video then shows the prisoners that their new prison is actually a space station orbiting the Earth.

Brennick tries to escape in a water-delivery shuttle but is caught and sent to "The Hole" - an exposed area of the ship where John is bombarded with solar radiation while the station faces the sun and extreme cold when its orbit takes it behind the Earth. When Men-Tel's president arrives he tries to kill John by jettisoning him without a spacesuit. John manages to hold his breath and propel himself towards another airlock and back into the prison. Due to the sudden decompression, the computerized warden, Zed, begins to malfunction and cannot perform its duties. John uses a prison gun to destroy the computer and Teller is subsequently electrocuted. John and all his friends board the Shuttle and head back to Earth, where John reunites with his family.

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