The Wit and The Skill
Throughout the six books that make up the story of FitzChivalry and The Six Duchies "The Wit" and "the Skill" play a major role.
The Wit is the ability to communicate and bond telepathically with animals, While the Skill is the ability to telepathically communicate and influence fellow humans. Late, we learn that both abilities can do much more and few of the possibilities are rediscovered by the characters of the Farseer trilogy.
Throughout the story constant referrals are made by the characters that those possessing The Skill have reduced in number and ability, as its teaching was confined in order to keep it a secret weapon for the king. In the distant past those with the Wit were first revered, then considered odd, until the event with King Piebald that made everyone despise the Wit. Since then, the Wit has been feared by the majority of the common people for hundred of years, leading even to public executions by angry villager. This led many families to live with their Wit kept secret, and some Wit families to live with their others like them, but clear of towns. By the end of the last book, efforts made by the Queen Kettricken contribute to a path in which, hopefully, will reduce the ignorance of common people towards the Wit and make it stop being despised.
In the past the King would be assisted/defended by several coteries of Skilled people, groupments that from the Skill Scrolls should at least include 6 members.
Some characters, such as Fitz, possess both abilities to a lesser or greater degree. There is the mention of other magics such as Hedgewitching and a few others (regarding elements such as water and fire), but they only play a minor role and not much is uncovered about them. An ancient scroll describes the circle of magics with relations one to another, meaning familiarities between some kind of magic and opposition between others. It's said that one who masters one magic can try learning the basics of related magics, but that one should never try to master all magics for mental problems or worse could ensue. The art of the Skill nearly got lost as for one period of time the only Skilled one in the Six Duchies and able to use it with knowledge of what he was doing was Fitz himself, and he was barely trained. However, since then, scrolls of the past Skillmaster have been discovered, Fitz's mentor who had been denied training with much effort became able of Skilling, and both Fitz's children are proficient at skilling. The scrolls helped them discovered a lot, and with the discovery of the Skill pillars, memory cubes and Elderling cities, they may hope one day to master the skill to a level comparable to the old skillmasters, for the Skill could truly do incredible things in the past. As of the end of the sixth book, Dutiful's coterie (Dutiful, Chade, Fitz, Nettle and Thick) are able at Skilling and twelve people answered the Calling, making a total of at least 17 Skilled ones. The Skill originates from the first King, an Outislander who conquered Buckkeep, and the commander of the Red Ship raiders was strong in the skill, so there would probably be people able of Skill in the Outislands, as well as some people in the Six Duchies who didn't answer the Calling, meaning a bright hope for the future of the Skill.
Read more about this topic: Fool's Fate
Famous quotes containing the words wit and/or skill:
“Wit is so shining a quality that everybody admires it; most people aim at it, all people fear it, and few love it unless in themselves. A man must have a good share of wit himself to endure a great share of it in another.”
—Philip Dormer Stanhope, 4th Earl Chesterfield (16941773)
“When the artless doctor sees
No one hope, but of his fees,
And his skill runs on the lees;
Sweet Spirit, comfort me!
When his potion and his pill,
Has, or none, or little skill,
Meet for nothing, but to kill;
Sweet Spirit, comfort me!”
—Robert Herrick (15911674)