The first-move advantage in chess is the inherent advantage of the player (White) who makes the first move in chess. Chess players and theorists generally agree that White begins the game with some advantage. Since 1851, compiled statistics support this view; White consistently wins slightly more often than Black, usually scoring between 52 and 56 percent. White's winning percentage is about the same for tournament games between humans and games between computers. However, White's advantage is less significant in rapid games or novice games.
Chess players and theoreticians have long debated whether, given perfect play by both sides, the game should end in a win for White, or a draw. Since approximately 1889, when World Champion Wilhelm Steinitz addressed this issue, the overwhelming consensus has been that a perfectly played game would end in a draw. However, a few notable players have argued that White's advantage may be sufficient to force a win: Weaver Adams and Vsevolod Rauzer claimed that White is winning after the first move 1.e4, while Hans Berliner argued that 1.d4 may win for White. Computers may eventually resolve this debate by determining the correct outcome in a perfectly played game, as they have for checkers.
Some players, including World Champions such as José Raúl Capablanca, Emanuel Lasker, and Bobby Fischer, have expressed fears of a "draw death" as chess becomes more deeply analyzed. To alleviate this danger, Capablanca and Fischer both proposed chess variants to renew interest in the game, while Lasker suggested changing how draws and stalemate are scored.
Since 1988, chess theorists have challenged previously well-established views about White's advantage. Grandmaster (GM) András Adorján wrote a series of books on the theme that "Black is OK!", arguing that the general perception that White has an advantage is founded more in psychology than reality. GM Mihai Suba and others contend that sometimes White's initiative disappears for no apparent reason as a game progresses. The prevalent style of play for Black today is to seek dynamic, unbalanced positions with active counterplay, rather than merely trying to equalize.
Modern writers also argue that Black has certain countervailing advantages. The consensus that White should try to win can be a psychological burden for the White player, who sometimes loses by trying too hard to win. Moreover, according to game theory, playing second may be advantageous because White has to reveal his hand first. Some openings are thus considered good for Black but less so for White, because White's extra tempo allows Black to adjust in advance to the opponent's plans. Some symmetrical openings (i.e. those where both players make the same moves) can also lead to situations where moving first is a disadvantage, either for psychological or objective reasons.
Read more about First-move Advantage In Chess: Winning Percentages, Drawn With Best Play, Modern Perspectives, Tournament and Match Play, Solving Chess, Quotation
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