Final Fantasy Type-0 - Gameplay

Gameplay

The battle system is in real-time and action-based, and similar to that of The 3rd Birthday (2010) and Crisis Core: Final Fantasy VII (2007), but makes use of the ATB system and allows control of multiple characters. On January 27, 2011, an interview in Famitsu revealed the flow of gameplay. The 12 heroes travel from town to town getting missions, then discover enemy strongholds and carry out the missions. Based on what the mission calls for, players are urged to switch their starting 3 party members for effectiveness. With each character specializing in a different weapon and elemental spell, each has drastic variations of strengths and weaknesses. Summons run on time limits (about 5 minutes), and if they are KO'd in battle, they have to be revived in towns before being called again.

Characters are shown traversing dungeons filled with mechanical foes and soldiers. Playable characters alongside the main character, Ace, are shown in the screenshots with rather high HP and low MP costs to their magic spells in their command list. Like in Crisis Core: Final Fantasy VII, names of foes are stated under "Target" on the upper-left-hand side of the screen. A recent article by Weekly Famitsu stated that each of the twelve students have their own summon that can be swapped out and controlled by the player. The summons can also level up. In a Famitsu interview, director Hajime Tabata said that "it's becoming an intense experience where you do gun shooting with fire." He also added that "Agito XIII would not have the standard multiplayer style of everyone gathering together to play. It would be a multiplayer system unique to this game."

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