Final Fantasy Type-0 - Development

Development

The decision to create the game, originally known as Final Fantasy Agito XIII, was made after the other two Final Fantasy XIII games had already been decided upon, and was made in response to the popularity of the mobile phone game Before Crisis: Final Fantasy VII. It was decided to make it exclusive to mobile phones. Unveiled at E3 '06, the game " players easy on-the-go access to the Final Fantasy XIII universe. Utilizing gameplay functions only available through mobile phones, it was supposed to provide players with a unique take on a story accessible anywhere their real-life adventures may take them." Developers had been planning a release on the next generation of cell phones as phones available at the time could not offer all the capabilities they would need. An issue developers had grappled with was whether or not to make the command buttons used in the game visible. The game was in development with the idea of making it a "full-fledged numbered game". However, on August 2, 2008, Square Enix announced that Final Fantasy Agito XIII had changed platforms, and would now be released on the Sony PlayStation Portable platform, with development of the mobile phone version discontinued.

On January 18, 2011 the game made its first official public re-appearance at the Square Enix 1st Production Department Premier in Tokyo, Japan where it was announced that the name would be changed from Final Fantasy Agito XIII to Final Fantasy Type-0 along with a new trailer that was released to the public on January 27, 2011. The name Type-0 was originally trademarked by Square Enix in Europe on December 29, 2010 along with a logo. The game will be one of few releases for the PSP to be released on two UMDs. A demo version of the game was released on August 11, 2011, available to Japanese users for download on the PlayStation Network. A second demo version was released on November 22, 2011, replacing the previous one. Save data from the demo can be transferred to the full game, in order to unlock special costumes, items and keep experience points.

The game's plot is thought to be "massive." It is described as an online RPG, but not "massively multiplayer". Tabata described Agito as "a major title that's formed from a variety of concepts" which include the collision of four fantasies (the world view), killing match between magic and weapons (battle) and the Ordinary and Unordinary (the two sides of reality).

The game's theme song is "Zero" (ゼロ?) by Bump of Chicken. Square Enix has also registered trademarks for Final Fantasy Type 1, 2 and 3 in 2011, though there are currently no details available on these projects.

Read more about this topic:  Final Fantasy Type-0

Famous quotes containing the word development:

    If you complain of people being shot down in the streets, of the absence of communication or social responsibility, of the rise of everyday violence which people have become accustomed to, and the dehumanization of feelings, then the ultimate development on an organized social level is the concentration camp.... The concentration camp is the final expression of human separateness and its ultimate consequence. It is organized abandonment.
    Arthur Miller (b. 1915)

    To be sure, we have inherited abilities, but our development we owe to thousands of influences coming from the world around us from which we appropriate what we can and what is suitable to us.
    Johann Wolfgang Von Goethe (1749–1832)

    Women, because of their colonial relationship to men, have to fight for their own independence. This fight for our own independence will lead to the growth and development of the revolutionary movement in this country. Only the independent woman can be truly effective in the larger revolutionary struggle.
    Women’s Liberation Workshop, Students for a Democratic Society, Radical political/social activist organization. “Liberation of Women,” in New Left Notes (July 10, 1967)