Development
The decision to create the game, originally known as Final Fantasy Agito XIII, was made after the other two Final Fantasy XIII games had already been decided upon, and was made in response to the popularity of the mobile phone game Before Crisis: Final Fantasy VII. It was decided to make it exclusive to mobile phones. Unveiled at E3 '06, the game " players easy on-the-go access to the Final Fantasy XIII universe. Utilizing gameplay functions only available through mobile phones, it was supposed to provide players with a unique take on a story accessible anywhere their real-life adventures may take them." Developers had been planning a release on the next generation of cell phones as phones available at the time could not offer all the capabilities they would need. An issue developers had grappled with was whether or not to make the command buttons used in the game visible. The game was in development with the idea of making it a "full-fledged numbered game". However, on August 2, 2008, Square Enix announced that Final Fantasy Agito XIII had changed platforms, and would now be released on the Sony PlayStation Portable platform, with development of the mobile phone version discontinued.
On January 18, 2011 the game made its first official public re-appearance at the Square Enix 1st Production Department Premier in Tokyo, Japan where it was announced that the name would be changed from Final Fantasy Agito XIII to Final Fantasy Type-0 along with a new trailer that was released to the public on January 27, 2011. The name Type-0 was originally trademarked by Square Enix in Europe on December 29, 2010 along with a logo. The game will be one of few releases for the PSP to be released on two UMDs. A demo version of the game was released on August 11, 2011, available to Japanese users for download on the PlayStation Network. A second demo version was released on November 22, 2011, replacing the previous one. Save data from the demo can be transferred to the full game, in order to unlock special costumes, items and keep experience points.
The game's plot is thought to be "massive." It is described as an online RPG, but not "massively multiplayer". Tabata described Agito as "a major title that's formed from a variety of concepts" which include the collision of four fantasies (the world view), killing match between magic and weapons (battle) and the Ordinary and Unordinary (the two sides of reality).
The game's theme song is "Zero" (ゼロ?) by Bump of Chicken. Square Enix has also registered trademarks for Final Fantasy Type 1, 2 and 3 in 2011, though there are currently no details available on these projects.
Read more about this topic: Final Fantasy Type-0
Famous quotes containing the word development:
“Every new development for the last three centuries has brought men closer to a state of affairs in which absolutely nothing would be recognized in the whole world as possessing a claim to obedience except the authority of the State. The majority of people in Europe obey nothing else.”
—Simone Weil (19091943)
“And then ... he flung open the door of my compartment, and ushered in Ma young and lovely lady! I muttered to myself with some bitterness. And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
—Lewis Carroll [Charles Lutwidge Dodgson] (18321898)
“Sleep hath its own world,
And a wide realm of wild reality.
And dreams in their development have breath,
And tears, and tortures, and the touch of joy.”
—George Gordon Noel Byron (17881824)