Development
Final Fantasy Tactics: The War of the Lions was revealed on December 13, 2006 in the Weekly Shonen Jump magazine as a PlayStation Portable port of Final Fantasy Tactics. The magazine stated additions of cel-shaded full motion videos, and extra job classes among other new features.
The title was originally made for the PlayStation console in 1997. Takamasa Shiba, the current game's producer, said that Square Enix decided to "re-envision the game a decade later". Because of the extensive gameplay and deep storyline, the PlayStation version would compel players to spend hours playing it. Shiba cited this as one of the main reasons why Square chose to develop it for the PSP, and because of its portability. The subtitle of The War of the Lions was chosen as it illustrates "the backdrop for the story of the two main characters Ramza and Delita", as well as illustrating the multiplayer gameplay.
The North American localization of The War of the Lions has full audio voice acting for the video sequences in the game. The slowdown and sound downgrade, though acknowledged by the localizers, was not a priority for them to fix, being stated as "out of their hands." Various reviewers have differing opinions about how the slowdown issue has been addressed; one of the previews of the North American version claims that the slowdown has been reduced, stating that "now the technical issues are about on par with the minor slowdown exhibited in the PS1 release and are no longer distracting", while others stated that the slowdowns still "occur when performing attacks or spells in battle".
A PlayStation Network version was released on March 9, 2011 in Japan, and in North America in July 18, 2011.
The War of the Lions was released for iOS in 2011, with the iPhone version released on August 4, 2011. An iPad version was scheduled for later in the year, but has been delayed for unknown reasons. It was released on February 23, 2012. The iOS version does not include the multiplayer feature.
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