F.E.A.R. 2: Project Origin - Development

Development

The sequel remains in the original's existing universe, retaining the original storyline and characters, although it does not recognize Extraction Point or Perseus Mandate. Monolith Productions enlisted a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher. F.E.A.R. 2 was released on February 10, 2009 in North America and Europe.

The game was shown for the first time at the 2007 E3 Expo with an Xbox 360 demo. The demo footage showcased the game's revamped engine, and reveals glimpses of the plot, starting with a cutscene of Michael undergoing surgery overseen by Genevieve, with unexplained complications, later revealed to be linked with Alma.

In an interview with John Mulkey, the lead designer for F.E.A.R. 2, he describes the game as being "a more open environment" further noting that "a destroyed city opens up an incredible amount of opportunities." Also, Mulkey mentions that the enemies will be much more varied than in the previous game.

Another notable event happened on December 22, 2008 when thirty five Project Origin screenshots were released. One of them featured a man wearing a "Shogo 2" t-shirt. This caused an uproar of fan and industry speculation about a potential sequel to the old Shogo game being in production (even though other Shogo Easter eggs had appeared in other games including the original F.E.A.R.).

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