Purpose
Both authors and major publishers of tabletop role-playing games consider them to be a form of interactive and collaborative storytelling. Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story.
While simple forms of role-playing exist in traditional children's games of make believe, role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in a role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief. The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes.
Read more about this topic: Fantasy Games
Famous quotes containing the word purpose:
“As peace is the end of war, so to be idle is the ultimate purpose of the busy.”
—Samuel Johnson (17091784)
“It is my purpose to disclose the mystery at once, and to ask you to look for your interest,should you choose to go on with my chronicle,simply in the conduct of my persons, during this disclosure to others.”
—Anthony Trollope (18151882)
“Some of my friends spoke as if I was coming to the woods on purpose to freeze myself.”
—Henry David Thoreau (18171862)