Fantasy Earth: Zero - Chronicles

Chronicles

The addition of Chronicles adds several new war modes along with several new unique buildings available to only to certain modes. Episode 1 of Chronicles only covers the Capture of the Fort system.

Episode 1

Buildings None of these buildings can be built Resources Crystals

  • Available only in Scramble Resources War Mode. Has the appearance of a regular mining crystal but is green rather than blue. Allows players to mine crystal without having the mining time slowed down.

Carrier

  • Available only in Resource Transportation Unit Guard. The objective in Resource Transportation Unit Guard. Explained further in Resource Transportation Unit Guard

Transport Crystal

  • Allows players to change their respawn location. Indestructible building. Only available in Battle Line of Defense.

Vallation

  • A larger version of the bulwark building with three times as much HP. Cannot be built but pre-built in theBattle Line of Defense.

Trilith

  • A tower that shoots cannonballs. Deals large damage to base if destroyed. Available in certain events or War of Replenishing Base to Ensure.

Arch Gate

  • A building only available in 'War of Fort and War of Gate. Serves to cut off enemy lines while dealing massive damage to enemies that is slammed by the gates.

Alter of Dominion

  • A special building only available in War of Fort. Upon being destroyed the base takes a large amount of damage.

War Modes Scramble Resources War

  • A new war mode to race whichever side to get the most crystals wins. This war mode is modified war mode and can be only fought on fort maps.

Resource Transportation Unit Guard

  • A war mode that requires one side to destroy all carriers on the field with the other trying to protect the carriers. The attacking side wins if all carriers are destroyed. The defending team can only win if the match times out.

Enemy Reconnaissance Unit Annihilation War

  • A 10 minute war to drop the enemy HP to zero. However player deaths will deal increased damage to keep and other basic damage to keep is zero.

Fog of War

  • 10 Minute war to show who has the higher HP at the end. However minimap use is disabled in the majority of the field and dying in the fog will cause more damage to the keep. Also other forms of keep damage is zero.
  • Battle Line of Defense

A 20 minute war with vallations and arrow towers pre-built. Side with the most HP wins the battle. Several modifications have been applied to the map. Keeps are pre-built along with Gate of Hades and War Workshop, increase in all summon HP and an increase in territory and Arrow Tower damage. War of Replenishing base to ensure

  • 10 Minute war to damage enemy base. Side with most HP wins along with the Trilith building for both sides when destroyed deals large damage to the base.

War of Gate

  • A shorted war of 40 minute time limit. Basic war rules apply with pre-built Arch Gate, Transport Crystals and Vallation buildings.

War of Fort

  • A 50v50 war of a 40 minute time limit. Basic war rules apply with pre-built Arch Gate, Transport Crystals and Vallation buildings. However Altar of Dominion is only built on the defending side. Winning this match determines which nation holds the fort.

Read more about this topic:  Fantasy Earth: Zero

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