Fallout: Warfare - Scenarios

Scenarios

Fallout: Warfare features several scenarios with special rules.

  • Skirmish: A skirmish is the main game type. It features a deathmatch between two opposing sides that does not end until one side has been killed or has retreated. Points are awarded based on units left alive and units killed.
  • Convoy!: A raider team fights a convoy team. The raiders must destroy an APC being guided by the convoy team. The convoy team tries to drive from the North edge of the map to the South edge without losing the APC
  • Treasure Hunt!: Two teams, salvagers and raiders, fight over six treasure chests. These chests contain six pre-determined treasures placed randomly. Points are awarded for opening chests, killing opponents, and keeping the enemy away from chests. The game ends when one side retreats or is killed.
  • Wild America: Both sides fight over a piece of land infested with wild critters. The land is too important to retreat from, so both sides fight until the other is completely killed. Each player can, after his or her move, move a critter. The number of beasts on the map increases with the number of player-controlled units.

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