Falcon's Eye - Development

Development

Falcon's Eye was developed by Jaakko Peltonen, a researcher of neural networks at Helsinki University of Technology, originally as a separate engine, and then grafted onto NetHack. The artwork and sound effects are largely his, with some submissions from users. NetHack's code assumes little about the user interface, telling which dungeon maps and messages to display, but leaves the implementation details to the interface. Peltonen explains that this versatility helped him to create Falcon's Eye, as he did not have to work around a fixed character-based interface.

Falcon's Eye was mostly programmed in C, with some C++ functions. Both SDL and DirectX are used for the graphics and sound in order to make the base code as system-independent as possible.

Since the release of version 1.9.3 in 2001, development of Falcon's Eye has not progressed, with the game based on a now out-of-date version of NetHack. In the interim, at least one unofficial update has appeared in the portage package management system. This level of inactivity prompted the forking of Falcon's Eye to create Vulture's Eye (now just Vulture) which has significant improvements on the original.

Peltonen had planned to add more customization options, allowing users to add their own graphics. As some users reported difficulty in compiling and installing Falcon's Eye, he also wished to simplify this procedure. He also envisions an application for NetHack that allows a user to switch between different user interfaces, similar to software skins.

Read more about this topic:  Falcon's Eye

Famous quotes containing the word development:

    The man, or the boy, in his development is psychologically deterred from incorporating serving characteristics by an easily observable fact: there are already people around who are clearly meant to serve and they are girls and women. To perform the activities these people are doing is to risk being, and being thought of, and thinking of oneself, as a woman. This has been made a terrifying prospect and has been made to constitute a major threat to masculine identity.
    Jean Baker Miller (20th century)

    Creativity seems to emerge from multiple experiences, coupled with a well-supported development of personal resources, including a sense of freedom to venture beyond the known.
    Loris Malaguzzi (20th century)