Faction (Planescape) - After The Faction War

After The Faction War

  • Athar
who have fled to the base of the Spire, the region of the Outlands where all magic (including that of the gods) fails, to escape the wrath of the deities whom they defied. Their membership has declined due to the isolation of their new base.
  • Doomguard
who now rarely leave their citadels, making forays outside only when some great act of creation (such as the formation of a new demiplane) demands a retributive act of destruction.
  • Fated
who suffered a great loss of face because it was their factol, Duke Darkwood, who started the Faction War in the first place. They've moved their base of operations to Ysgard, but have otherwise changed little in their methods.
  • Fraternity of Order
who relocated to the plane of Mechanus, where they already had several strongholds. The Guvners continue to delve into the laws of the planes and plot their eventual return to Sigil, which they still believe to be the fulcrum around which all worlds turn.
  • Harmonium
who relocated to the plane of Arcadia. They have become less of a police force and more of a diplomatic body. The Harmonium now believes that the best way to spread order is to peacefully unite the Upper Planes under the banner of law rather than forced conversion to their ideals.
  • Mind's Eye
merged from the survivors of the Believers of the Source and the Sign of One.
  • Revolutionary League
which retreated to the plane of Carceri, where most of its cells fell into disarray. Most of the remaining Anarchists seek to return to Sigil in force to become its new rulers. Other members of the League are appalled at the thought of ruling anything and have formed a splinter group, the Second Wave; these "Wavers" take the dissolution of the factions as proof that any political structure can fall and have spread to numerous planar metropolises to stir up rebellion.
  • Ring Givers
who believe that everything you give (and sometimes even more) will be given back to you one day.
  • Sodkillers
who believe in exterminating crime with any force necessary, and one of the two factions that long ago joined to make the Mercykillers and divided in the wake of the Faction War.
  • Sons of Mercy
who are concerned with redeeming and rehabilitating criminals, and one of the two factions that long ago joined to make the Mercykillers and divided in the wake of the Faction War.
  • Transcendent Order
who have been barely touched by the Faction War and still run the Great Gymnasium, unofficially spreading their ideals through the Cage and the Planes. Former Factol Rhys is now a member of Sigil's city council.

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Famous quotes containing the words faction and/or war:

    A state of war or anarchy, in which law has little force, is so far valuable, that it puts every man on trial. The man of principle is known as such, and even in the fury of faction is respected.
    Ralph Waldo Emerson (1803–1882)

    There is the guilt all soldiers feel for having broken the taboo against killing, a guilt as old as war itself. Add to this the soldier’s sense of shame for having fought in actions that resulted, indirectly or directly, in the deaths of civilians. Then pile on top of that an attitude of social opprobrium, an attitude that made the fighting man feel personally morally responsible for the war, and you get your proverbial walking time bomb.
    Philip Caputo (b. 1941)