Gameplay and System
As with most visual novels, Ever 17's gameplay consists of reading through text accompanied by still images and music and occasionally making choices that will have a bearing on the storyline.
Takeshi and the Kid are the main characters, whom the player can control and view the storyline through. Each has a different path through the game, and each has different endings. Takeshi's endings involve Tsugumi and Sora, whereas the Kid's endings involve You and Sara. Obtaining each of these endings relies on making the correct choices throughout the scenario. After the player has completed all four of Takeshi's and the Kid's endings, the final path, Coco's path, will open. Once the player has started the game after unlocking Coco's path, new choices appear early in both perspectives that determine if the player moves to Coco's path. This path is longer than the others, switches between Takeshi's and the Kid's viewpoints, and, once the switching begins, has minimal choices to make, none of which makes a difference to the overall story.
Ever 17 also has a skip function, allowing the player to either skip through any text he or she has already seen or to skip all dialogue. There is a shortcut feature that allows the player to skip to any day on any route, provided they have already cleared that day.
Read more about this topic: Ever 17: The Out Of Infinity
Famous quotes containing the word system:
“A person, seasoned with a just sense of the imperfections of natural reason, will fly to revealed truth with the greatest avidity: while the haughty Dogmatist, persuaded that he can erect a compleat system of Theology by the mere help of philosophy, disdains any further aid, and rejects this adventitious instructor.”
—David Hume (17111776)