Eternal Sonata - Reception

Reception

Anticipation for the game seemed high prior to release, with the game having reached number four in Amazon Japan video game pre-orders not long after a demo was made available on the Japanese Marketplace, and even number one on Amazon Japan's video game charts not long before the game's release. Famitsu rated the game 9/9/9/8, for a total score of 35/40. During its release week, the Xbox 360 version the game reached second place on the Japanese sales charts at 49,334 copies. The following week, it had dropped to 35th. The PlayStation 3 version debuted on Japanese sales charts at number four with around 34,000 copies sold. Famitsu reported that year-end Japanese sales of the game reached about 70,435 copies on the Xbox 360 in 2007 and 53,314 copies on the PlayStation 3 in 2008.

At E3 2007, it won GameTrailers's award for Best Role-Playing Game and IGN's award for Best Original Score on Xbox 360, and was a runner-up in Best RPG, Best Artistic Design on Xbox 360 and Best Use Of Sound on Xbox 360.

In Europe and the U.S., it received many high reviews. GameRankings gave the PlayStation 3 version an average aggregate score of 82.39% based on 28 reviews, and the Xbox 360 version 80.32% based on 57 reviews. Metacritic gave the PlayStation 3 version an average aggregate score of 80% based on 34 reviews, and the Xbox 360 version 79% based on 53 reviews. GameSpot gave it an 8.5 out of 10, praising its magnificent visual design, stunning musical score, inventive battle system and great cast; though it admitted that the story is completely linear. IGN gave the Xbox 360 version an 8.3 out of 10, claiming that it had some of the best visuals on the 360 and had great combat. They also stated that "the soundtrack is astounding" and claimed the story did a great job of educating the player about Frédéric Chopin. However, the game was criticized for being too short for a Japanese role-playing game and for the lack of exploration. IGN gave the PlayStation 3 version a higher 8.7 out of 10 and the Editor's Choice Award, with praise for its extension of the storyline, the inclusion of new playable characters, and the inclusion of other extras, such as new dungeons and customizable characters. X-Play gave the game a 3 out of 5 praising the combat, soundtrack and visuals but complained that there were too many mini games, a poor story and too many role-playing video game clichés. Johansen Quijano-Cruz of the Eludamos Journal for Computer Game Culture reviewed the game from an artistic and literary perspective, praising it as an excellent role-playing game, particularly for the social criticism conveyed by its storyline. He regards it as a primary example of a video game that "makes powerful statements about the society in which we live" and "incorporates, analyzes, interprets, and offers critical commentary of certain aspects of society".

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