Development
Karim was not in the early builds of Eternal Darkness. Writers Denis Dyack and Ken McCulloch had originally placed Joseph De Molay, a Knight Templar, in the scenario, though later changed this in 2001. The game was initially planned to be a launch title for the Nintendo GameCube, but had to be delayed as a consequence of the September 11 attacks. A quarter of the levels were reworked because of a major setting in the Arab world, which Silicon Knights felt the people were not ready for at that time.
Read more about this topic: Eternal Darkness: Sanity's Requiem
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“Dissonance between family and school, therefore, is not only inevitable in a changing society; it also helps to make children more malleable and responsive to a changing world. By the same token, one could say that absolute homogeneity between family and school would reflect a static, authoritarian society and discourage creative, adaptive development in children.”
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