Development
Empires: Dawn of the Modern World was developed from 2002 to 2003 by the now-defunct Stainless Steel Studios. The game is based on an upgraded version of the Titan game engine used in the company's previous title, Empire Earth. In an interview with GameSpot regarding development, Rick Goodman stated, "In my opinion, the development community should spend more time with consumers ... we need to do a better job answering the question, 'What do gamers want?'". Utilizing survey results, the studio focused on gameplay, balance, and innovation.
At E3 2003, Stainless Steel highlighted differences among the game's civilizations, which were created from a civilization tree, a chart of every civilization in Empire Earth. Jon Alenson, the lead designer, said in an interview that a civilization tree is "like a bed of snakes, where the biggest fattest snake represents the biggest strongest civilization." Stainless Steel diversified and balanced the most requested civilizations on their forums by using diagrams, unit families, tactical simulations, and strategy tests. To complement the updated civilizations, the studio revised much of the technology from Empire Earth.
The game became available on Steam on August 30, 2007.
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