Development
The original game engine was created by Frédérick Raynal as a pet project while working at Infogrames. With the help of Didier Chanfray, who made the 3D models, a working prototype of the attic (the game's first room) was designed. An internal contest was held to create the art to complete the 3D prototype. Yaël Barroz's art was selected and she was introduced into the game's core team. Frédérick Raynal directed the project.
Shortly after Alone in the Dark's initial release, a major disagreement between the team and Infogrames' director (Bruno Bonnell) took place regarding the direction of the sequel. As a result, most of the original team left Infogrames to create a new studio named Adeline Software International.
According to an interview made just after the release of Alone in the Dark, portions of the sequels were designed by the original team before leaving. The interview presented a sketch of the house that was used in the sequel and mentioned the fact that Carnby could be dressed as Santa Claus.
The original game's engine is the first known to use interpolated animation, relying on the computer to render the frames between key frames. This approach has the advantages of reducing the game's memory footprint (requiring less memory to store) and adapting to each computer's power.
The game engine developed for Alone in the Dark was reused in its first two sequels (Alone in the Dark 2 and Alone in the Dark 3) without substantial changes. Infogrames updated it for use in 1996's Time Gate: Knight's Chase.
Read more about this topic: Edward Carnby
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