Earth Eternal - Setting

Setting

The game takes place in the future, with the return of the evils creatures you are forced to fight against. after modern human civilization has fallen and been replaced with a civilization of anthropomorphic animal races. In the game's world, humanity was preceded on Earth by a series of magical civilizations. This background information is referred to as "Lore" on the game's website, which provides both a summary of the fictional history and a comprehensive, 145-page pdf version. In this story, the history of Earth is divided into four periods: the Lost Ages, the Age of Legend, the Age of Man, and the Age of Beasts.

During the Lost Ages, Earth was ruled by the Titan Kronos and his wife Helga. Their subjects included many races, but primarily the Faerie, who eventually rebelled. The Faerie leader, Agalarna, was exiled into space on a comet. During the subsequent millennia, a malevolent being called Djall, also known as the Dark Lord, attached itself to Agalarna. When the comet returned to Earth, Djall came to the planet and tricked the Titans into entering a portal to the plane of Tartarus in pursuit of greater power. He then sealed the portal, trapping them and leaving him locked in a struggle with Gaia, the lone Titan to not fall for his ruse. Over a period of aeons, the Godwars were fought. Gaia released the Gods, children of the Titans who had been in hibernation, to fight against Djall. Life on Earth was nearly destroyed and the Faerie hid themselves away in a refuge called Otherworld. Gaia, the Gods, and Djall reached an accord to wage their conflict only through intermediaries, ending the Lost Ages.

During the subsequent Age of Legend, Djall created Salamanzar to lead his Undead hordes while Gaia greated the Beasts, a large number of races that resembled various animals. Among the evil races they fought were the Dvergar. Eight Beasts became particularly powerful mages and were called the Mystarchs. The Mystarchs discovered an evil force called the Shadow Legion and attempted to unite Beasts in opposition to it. However, the rule of the Mystarchs became oppressive and the Beasts rebelled, executing or exiling the Mystarchs and instead uniting under the leadership of the judge Solomon. The following twenty-three generations constituted a golden era during which all Beast races lived in peace and culture flourished under the rule of Solomon's descendants. However, the peace was shattered by the invasion of the Primals, who stormed Europe from over the Western Sea. They were repelled only through the intervention of the Faerie, who subsequently returned to Otherworld. Vinga, the first Vampire, then rebelled against Salamanzar and established the Blood Kingdom in Eastern Europe. Salamanzar was killed in the course of his campaign to retake Vinga's domain, and Vinga became the ruler of Europe. During the two-thousand-year "Bleakness," only a stronghold in the Great Forest in Western Europe remained free of Undead rule. A hero, Atan, then arose. Of an unknown Beast race, Atan learned magical arts in the Far East and returned to Europe with his followers, freeing Europe from Vinga. However, the People of the Skull and the Dvergar remained as threats.

The Age of Legend ended when one Beast was slain by other Beasts, ending their covenant. The murderers became Mankind, beginning the Age of Man. Gaia, seeing that Man would come to dominate Earth, hid the Beasts outside of reality in areas called Groves. Millenia later, Mankind declared war upon itself. Over the course of a few decades, Man's cities were destroyed and the environment was badly damaged. The Gods persuaded the ancient race of the Maar to cleanse the atmosphere, but in the process the Maar became the monstrous Goliaths. In a process called the Reclamation, the Beasts returned to Earth, starting the Age of Beasts. The game takes place in Europe, about two millennia into the Age of Beasts.

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