Early Edu-Ware Products - Perception

Perception
Developer(s) Edu-Ware
Publisher(s) Edu-Ware
Designer(s) Sherwin Steffin
Engine EWS3 (1982 version)
Version 3.3.1
Platform(s) Apple II
Release date(s)
  • 1979, 1982
Genre(s) Puzzle game, Visual perception
Mode(s) Single player
Media/distribution 5ΒΌ" disk

Perception is a puzzle game consisting of three games designed to challenge and improve players' visual skills. The first involves using game paddles to draw lines matching those drawn by the computer. The second, based on a World War II test for spy candidates, tests players' power of observation by showing them only small glimpses of an abstract object as a narrow mask travels over it and then asking them to choose from among several objects what they had just seen. The third modules tests player's visual memory by requiring them to distinguish sizes of identical shapes. Players have control over the shape, display time, and presentation format.

Originally developed by Steffin before founding Edu-Ware, he wrote a second version of the program soon after establishing the publishing company. The program was offered as both a stand-alone versions, and in a compendium, along with Statistics and Compu-Read, called Edu-Pak I. Edu-Ware upgraded the program to high respolution graphics using its EWS3 graphics engine in 1982, renaming it Perception 3.0, which was featured in the company's catalogs until 1984.

Read more about this topic:  Early Edu-Ware Products

Famous quotes containing the word perception:

    For my part, when I enter most intimately into what I call myself, I always stumble on some particular perception or other, of heat or cold, light or shade, love or hatred, pain or pleasure. I never can catch myself at any time without a perception, and never can observe anything but the perception.
    David Hume (1711–1776)

    The perception of the comic is a tie of sympathy with other men, a pledge of sanity, and a protection from those perverse tendencies and gloomy insanities in which fine intellects sometimes lose themselves. A rogue alive to the ludicrous is still convertible. If that sense is lost, his fellow-men can do little for him.
    Ralph Waldo Emerson (1803–1882)

    In England we have come to rely upon a comfortable time-lag of fifty years or a century intervening between the perception that something ought to be done and a serious attempt to do it.
    —H.G. (Herbert George)