Minor Glitches
The game was not without a few minor problems:
- During one-pitch mode, the computer never stole a base, because the AI would steal according to the count. If a gamer wanted an accurate simmed season, they would have to play full pitch count.
- The pitcher never covered first on grounders to first. This would result in more infield hits than normal on the PC version. In the Amiga version, the pitcher covered first if the ball was far enough away from the bag, but would still fail to cover first on balls closer to the line, leading to unwarranted infield hits.
- The computer-controlled hitter would almost never strike out swinging.
- In some ballparks, especially user-created ones, the AI wouldn't get an outfielder to pursue a shot to a corner. The players would just stand around, snagged on some wall artifact, while the batter rounded the bases for an inside-the-park home run.
Read more about this topic: Earl Weaver Baseball
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