EA Sports Game Show - The Game

The Game

Players such as The Concrete Donkey gathered in rooms according to their geographical location or team rooting interests, where they face off, vied for the high score in their rooms, regions and overall. Trivia sessions were 15 minutes long each, and each normal session had 15 questions, divided into three groups of five. Lightning rounds were sprinkled in, which doubled the questions and halved the time allotted for answering. The faster a player answered each question, the higher their score. Tokens were awarded to players for answering questions correctly, and for getting the high score in their room, region and overall. These tokens could be spent on power-ups to assist them in getting high scores, on avatar parts to customize their on-screen personas, or on raffles to try to win prizes. At the end of each session, the host revealed the leaderboard for that round, and identified the top scorers in the West, Cenrtral, and East regions, and the top Overall scorer. Though the majority of the sessions were sports related, there were a number of hours of pop culture trivia each week.

Trivia Session Staples

  • Our Favorite Day - a This Day in History category encompassing all manner of sport.
  • Full Circle - The round begins with a question about an athlete, and each successive question builds on the previous answer, eventually coming back around to the initial athlete in the final question.
  • Spotlight - a team or athlete is the subject of the entire session.
  • Pop: Week in Review - a review of the previous week's pop culture highlights and lowlights.

Read more about this topic:  EA Sports Game Show

Famous quotes containing the word game:

    The most disgusting cad in the world is the man who, on grounds of decorum and morality, avoids the game of love. He is one who puts his own ease and security above the most laudable of philanthropies.
    —H.L. (Henry Lewis)

    The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TV’s ersatz battles is not the same thing at all. Children act out their emotions, they don’t talk them out and they don’t watch them out. Their imagination and their muscles need each other.
    Leontine Young (20th century)