Classes
The Beta version of the game featured three playable classes: the mage, the warrior and the ranger. Each class had different abilities and a different NPC trainer in each neutral playfield. As with similar games, each class had a specific role to play within a party grouping. The warrior was the melee specialist, a "meat shield" to gain and hold aggro. The ranger was a ranged combat specialist, with spell-like skills that allowed different types of damage and damage over time (DoT) attacks. The mage was a ranged area of effect (AoE) combatant, dealing heavy damage to many opponents at once but unable to survive long in close combat.
With the public release of the game, a classless system has been implemented. Like before, the player chooses a class (fighter, mage, ranger) when generating the character; this determines which package of beginning skills, which weapon and what type of clothing or armor the character begins the game with. After the first dungeon (Dew Valley Forest) the character arrives in the main town where there are three skill trainers, one each devoted to fighter skills, ranger skills, and mage skills. Any character may learn any skills desired from any of the three trainers. In place of a class, each character has a four word descriptive title that changes depending on how the character's attributes are improved (relative to one another) and which skills the player chooses. When the player buys new skills from a trainer, each skill has an icon that is placed in the Skill Bar, an interface element at the bottom center of the screen. The Skill Bar has eight slots mapped to number row keys plus two additional slots mapped to each of the mouse buttons. The character can learn all the skills available in the game if the player wishes; however, only ten can be accessed at any given time, being limited by the number of slots in the Bar.
If the player wishes a radical change in the character's abilities, a "Re-Spec" button is available on the Character Sheet. This allows the player to completely redistribute the character's attribute points at any time by spending some of the character's gold. The charge for a Re-Spec is based on the character's level and is inexpensive up to level 20, after which the price increases much more quickly per level. The current level cap is 100.
Read more about this topic: Dungeon Runners
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