Major Changes From Dungeon Keeper
- The dungeon heart now stores a limited amount of gold; in Dungeon Keeper (particularly the Deeper Dungeons expansion), if the player ran out of gold before building a treasury, no additional gold could be mined and stored.
- Spells are now cast using mana, which is automatically replenished over turns, based on the amount of land or mana vaults a player owns. Previously, they were cast using gold.
- Dropping creatures onto the ground stuns them for a while, unlike in Dungeon Keeper, where they could immediately begin to move again. Different creatures remain stunned for varying amounts of time, Bile Demons for example take several seconds to haul themselves off the floor whereas Goblins will push themselves back up almost immediately, and imps are not stunned by dropping at all. Creatures are not stunned if dropped in a Combat Pit.
- Imps no longer require training to gain levels; they gain experience from performing their duties in the dungeon.
- The training room only trains creatures for the first four levels; further levels can be attained in the combat pit (to level 8) or through combat.
- The scavenger room was removed, and two rooms were added:
- a casino that can be used to improve morale or funding
- a combat pit, for training creatures to a higher level than the training room can.
- The horned reaper is no longer a typical creature: it may instead be summoned for a very large amount of mana. "Horny" will then go on a rampage, destroying anything in his path for a short time.
- Many creatures were removed, and many were added. Notably absent are the dragons and demon spawn, replaced by a relatively weaker fire salamander. The game has a greater reliance on humanoid creatures. In the first game, the only evil creatures to possibly be humans were undead, mistresses and warlocks (none of which were obviously human). But in DK2, not only have the warlocks and mistresses become obviously human, but rogues and black knights have been added. With the removal of creatures like the aforementioned dragons, the spiders and beetles etc., this results in the dungeons changing shape from the beast-inhabited dens of the first game, to more civilized-appearing settlements in the second.
- Many of the spells were redone, and can be upgraded after all basic spells have been researched.
Read more about this topic: Dungeon Keeper 2
Famous quotes containing the word major:
“Self-esteem evolves in kids primarily through the quality of our relationships with them. Because they cant see themselves directly, children know themselves by reflection. For the first several years of their lives, you are their major influence. Later on, teachers and friends come into the picture. But especially at the beginning, youre it with a capital I.”
—Stephanie Martson (20th century)