History
Dungeon Crawl Stone Soup was begun in 2006 by greensnark and Erik Piper as an attempt to restart Crawl development, which had progressed slowly in the years since Linley Henzell, creator of the original Linley's Dungeon Crawl, had retired from developing the game. Several interesting patches had been made to the game in recent years, particularly one by greensnark known as the 'Travel patch', which borrowed the implementation of Dijkstra's algorithm from NetHack to provide an auto-exploration ability in game. These patches were compiled into the Stone Soup project, which was eventually released publically on Sourceforge.
Stone Soup has since then developed an unprecedented variety of extensions which fit into this general vein of "play aid", such as allowing searching through every item ever discovered by regular expression. Additionally, Stone Soup has made a number of user interface improvements, such as mouse interaction and an (optional) graphical user interface.
In order to avoid featuritis, Stone Soup has also pruned gameplay elements which they considered superfluous, including several races and a magical school. The development team has also expressed a desire to maintain the current total length of the game, and so as new areas are added to the dungeon, old ones have been shortened or even removed to compensate.
Read more about this topic: Dungeon Crawl Stone Soup
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