Dungeon Crawl - Dungeons & Dragons

Dungeon crawls in the role-playing game Dungeons & Dragons were influenced by J. R. R. Tolkien's The Hobbit, the Lankhmar short stories by Fritz Leiber, Poul Anderson's Three Hearts and Three Lions and by the "Cugel" stories from the Dying Earth books by Jack Vance.

According to Gary Gygax (in an interview with Dungeon #112), the first dungeon crawl was part of a wargame in which the invading force entered the enemy's castle through a former escape tunnel dug from the fortress's dungeon. The group had so much fun with this scenario that it was repeated over and over with increasingly complex dungeons until the wargame aspect of the game was dropped in favor of exploring the dungeon.

For pen and paper role-playing games, visual aids such as maps, models, or miniature figures are often used to represent the landscape of a dungeon crawl.

Read more about this topic:  Dungeon Crawl