Development
Ducktales was developed and published by Capcom.
There were many differences between the beta version of the game and the final release. Many of these differences were seen in the 1990 book Consumer Guide: Hot Tips for the Coolest Nintendo Games. The levels went by different names: Jungle, Ghost House, Underground, Snow Mountain, and Moon Surface. Hamburgers were featured as a powerup instead of ice cream. The coffins in the Ghost House had crosses etched on them instead of R.I.P.(although the "NES Atlas" Player's Guide released by Nintendo retained the crosses in its stage maps) The Moon music had a much slower tempo, and the Ghost House had a completely different track. Also GizmoDuck went by his Japanese name RoboDuck.
DuckTales was also known as La Bande à Picsou in the French NES version, after the popular TV program of the same name (the French version of the DuckTales cartoon). The Japanese Famicom release of the game was titled わんぱくダック夢冒険 (Wanpaku Dakku Yume Bōken / English: Naughty Ducks' Dream Adventure). The Japanese version of the game did not feature the censorship present in the western releases of the game.
DuckTales was later ported to the Game Boy. That version features the same gameplay, music and levels with different sound and graphics. The layouts of the levels were changed slightly due to the lower screen resolution.
A sequel, DuckTales 2, followed in 1993. It didn't match the success or popularity of its predecessor, as consumers were focusing on the 16-bit consoles by that time.
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