Drew Carey's Green Screen Show - Games

Games

Sentences: Players pulled slips of paper with sentences written on them from a toy bucket and took them out to use them in the scene being acted out.
Fill in the Blank: Drew gave the audience a scene title with blanks in it for them to fill in. Players then acted out the scene.
Story: Players took turns telling parts of an audience-suggested story as another pointed to them.
One-Syllable Words: Players acted out a scene and had to use only words with one syllable. Multiple-syllable words got players buzzed out by the audience and replaced by another.
New Choice: Players acted out a scene and when another said "New choice", they had to change what they said or did. Similar to Quick Change on Whose Line is it Anyway?.
Sound Effects: Two audience members provided sound effects for a scene acted out by two players.
Freeze Tag: Players acted out a scene in audience-suggested non-sexual positions. Another player would say "Freeze", tag one out and assume the position of that player.
Game Show: Players acted out a game show with a title suggested by the audience.
Hollywood Moment: Players acted out a scene and when another said "Hollywood Moment" off-camera, the on-camera players acted out a big-time Hollywood movie-type moment.
Montage: Players acted out a series of scenes connected by a theme.
Moving People: Two audience members in all-green clothing (provided to them prior to the show) moved two players as they performed a scene.
Styles: audience members suggested scene styles and when Drew called one out, the players continued their scene in that style. Similar to the Whose Line is it Anyway? game Film and Theatre Styles/Film, Theatre and Television Styles.

Read more about this topic:  Drew Carey's Green Screen Show

Famous quotes containing the word games:

    At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.
    Elizabeth Bowen (1899–1973)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)