Drakan: Order of The Flame - Plot

Plot

See also: World of Drakan

The story begins with Rynn and her brother Delon caught in a surprise attack by a pack of wartoks, Orc-like creatures serving Navaros. Rynn is injured and left for dead and Delon is kidnapped. She survives, however, and returns to the village to find it burned down by Navaros' minions. A mortally wounded village elder instructs her to seek out the dragon Arokh and resurrect the legendary Order of the Flame, an ancient organization of dragon-riding knights who battled evil and disappeared after it has seemingly been defeated. Rynn finds Arokh in an ancient cave and uses the crystal of Arokh's former rider Heron to awaken him from his statue-like sleep. Reluctantly, Arokh agrees to merge their existences into one through a magical ritual called the Bond. Gameplay-wise, the Bond allows Rynn to mount Arokh and makes them share their hit points so that when one of them is killed, the other dies, too.

Rynn and Arokh journey across the world of Drakan, solving various challenges, and after countless battles, discover that the minions of Navaros plan to use Delon's body as a host for the evil sorcerer's resurrection. Rynn has to fight the possessed Delon and wins but Navaros leaves his body and escapes. The final boss of the game is Navaros' Four-headed dragon Kaeros whom Rynn and Arokh must fight together. The game ends with a cliffhanger, showing Delon falling into the abyss and Rynn and Arokh following him.

Rynn and Arokh's consequent adventures are described in the sequel, Drakan: The Ancients' Gates, released in 2002 exclusively for PlayStation 2.

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