Dragon Warriors - Game System

Game System

Like a number of RPGs, Dragon Warriors uses a variety of contextual rule systems rather than a single encompassing game mechanic or dice system. However, there are two primary mechanics within the game. The first is the opposed score system, where an ability value of a character or creature is subtracted from the opposed ability value of another to generate a number that must be rolled below on either a d20 or 2d10. Examples are ATTACK vs. DEFENCE, MAGICAL ATTACK vs. MAGICAL DEFENCE, STEALTH vs. PERCEPTION, and SPEED vs. EVASION. The second main mechanic involves an attribute score being compared to a difficulty score determined by the GM. If the attribute is equal or above to the difficulty, then the character succeeds automatically, otherwise they must roll below their attribute score on d20.

Dragon Warriors requires the use of the whole spectrum of polyhedral dice: d4, d6, d8, d10 (d100), d12, and d20. The game's designers have since stated that utilising mechanics that involve polyhedral dice, rather than just simply common six-sided dice, was an error of judgment, and could have had an effect on the accessibility of the original series.

Read more about this topic:  Dragon Warriors

Famous quotes containing the words game and/or system:

    A man’s idea in a card game is war—cruel, devastating and pitiless. A lady’s idea of it is a combination of larceny, embezzlement and burglary.
    Finley Peter Dunne (1867–1936)

    A person, seasoned with a just sense of the imperfections of natural reason, will fly to revealed truth with the greatest avidity: while the haughty Dogmatist, persuaded that he can erect a compleat system of Theology by the mere help of philosophy, disdains any further aid, and rejects this adventitious instructor.
    David Hume (1711–1776)