Dragon Quest VI: Realms of Revelation - Gameplay

Gameplay

Dragon Quest VI is a traditional, turn-based role-playing video game (in an overhead perspective) which features random battles and a character class system that the Hero and his party members acquire new skills and spells. The Hero travels around the world gathering a party throughout his adventure. To progress in the story, the party must defeat specific boss monsters or trigger specific flags. In order to defeat the bosses, the player must spend time training the party by gaining experience points from battles to advance in character and class levels.

Other new features were added to the series, such as the monsters being animated when they attack. The Slime Arena and Best Dresser Contest were new mini-games introduced; the casinos return from previous Dragon Quest games. Like previous games, mini medals can be found hidden throughout the worlds and can be traded for items. There are bonus dungeons and a few extra characters after beating the main storyline. There is a day and night system, as in some previous installments; with certain storyline events happening at night. While the Monster Master class can catch monsters in the original Super Famicom version it is not a major part of the game. Another returning feature from the past two games is the use of the wagon, which allows characters to be swapped out for other ones on the world map.

This Dragon Quest, similar to Dragon Warrior III and Dragon Warrior VII, has a class system. Once the party gets to Alltrades Abbey, they have the option of becoming one of several starter classes. Once a character has mastered two or three starter classes, they can change into a hybrid class; for example, a warrior and a martial artist make a gladiator. Some of these hybrid classes give special bonuses beyond their stats and abilities such as the Merchant who gives a small bonus to the party's income after every battle. or the Monster Master class which in the Super Famicom version allows you recruit monsters in battle. To master a class, the character must fight a set number of battles as that class. Once certain hybrid classes are mastered, a stat relating to that class will permanently go up. There are two classes as well, Dragon (Hackasaurus) and Liquid Metal Slime, which are unlockable through consumable books. Dragon Quest VI was the first game in the series to include abilities or skills (トクギ, tokugi?) (special attacks and other techniques which are not spells and usually do not cost MP) for human party members. These special techniques were added to the remakes of III, IV and V later on.

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