Development
Dragon Quest Heroes: Rocket Slime was created by Yuji Horii, creator of the Dragon Quest franchise, and Yoshiki Watabe, who also worked on Dragon Quest V: Hand of the Heavenly Bride and Dragon Quest VIII: Journey of the Cursed King, as well as its predecessor, Slime MoriMori Dragon Quest: ShÅgeki no Shippo Dan. Early in the title's life, the developers had a version of it that uses the touch screen to use Rocket's Elasto Blast technique, but scrapped the idea, due to it being too hard to control. Because Watabe believed the dual screen function was the focus of the Nintendo DS, he wanted to make use of the dual screen. The developers also chose to keep humans out of the game, due to that if they did appear, they would probably just run around killing all the Slimes. Watabe said that if Dragon Quest Heroes sold well, that the developer would look into a sequel, and they may also include Nintendo Wi-Fi Connection support.
Read more about this topic: Dragon Quest Heroes: Rocket Slime
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