Conditional Modifiers
What makes Dragon Poker so intriguing (and confusing) is the concept of conditional modifiers. These are a standard set of rules that, depending on the day, weather, number of people playing, and other factors, determines what cards are wild, what cards are "dead" (unusable), and other subtle changes in how the game is played.
In the books, the rules delineating conditional modifiers vary as well, depending on the dimension where the game is being played. It is not known if there exists a set or rules for modifiers that applies to Earth's dimension, nor, if they exist, what they are.
If a player makes a mistake in his interpretation of the current hand's conditional modifiers, so that he undervalues his own hand, the opponent is not required to point out the error (although he is not forbidden from doing so, either).
A few of the modifiers mentioned in Little Myth Marker:
- Red dragons are wild on even-numbered hands.
- Once a night, a player can change the suit of one of his cards.
- Every five hands, the sequence of cards is reversed, so the low cards are high and vice versa.
- Once a four-of-a-kind is played, that card value is dead and treated as a blank card.
- If there's a ten showing in the first two face-up cards in each hand, then sevens will be dead (Unless there is a second ten showing, then it cancels the first).
- If the first card turned face up in a round is an Ogre, the round will be played with an extra hole card, four face up and five face down.
Read more about this topic: Dragon Poker
Famous quotes containing the word conditional:
“Computer mediation seems to bathe action in a more conditional light: perhaps it happened; perhaps it didnt. Without the layered richness of direct sensory engagement, the symbolic medium seems thin, flat, and fragile.”
—Shoshana Zuboff (b. 1951)