Dragon Ball Z: Attack of The Saiyans - Reception

Reception

Dragon Ball Z: Attack of the Saiyans was released in Japan on April 29, 2009, in Australia on October 23, 2009, in Europe on November 6, 2009, and in North America on November 10, 2009. Following its release, the game would go on to become the third best-selling video game in Japan during the month of May 2009, falling behind two other DS games Kingdom Hearts 358/2 Days and Ace Attorney Investigations: Miles Edgeworth.

With its sales, the game managed to earn positive review from various gaming critics. It earned aggregated scores of 73 on Metacritic, 72.89% on Game Rankings, and 7.5 on GameStats. Charles Onyett of IGN found the gameplay enjoyably and enough to be appreciated by any genre fan. Yet he stated that if players were not Dragon Ball fans, then they won't want to play the game. Robert Thompson of Nintendojo felt that the game would satisfy fans of both the series and the genre, but he would complain about the ki and Sparking Combo attacks being repetitive, and the story shifting control of the characters, stating it could make unfamiliar gamers disoriented. Ryan Olsen of Kombo praised the battle system, calling it more engaging than the ones found the average RPG. Still he would call the game a cut and dry RPG, calling the Active Guard system the only exotic aspect of the game. Neal Ronaghan of the Nintendo World Report called the game vanilla with an interesting twists, stating that the fans should be the ones playing the game. He also drew comparisons of the Active Guard system to the Timed Hit system from Super Mario RPG, and Rage Gage to the Limit Break from Final Fantasy. Brittany Vincent of RPGFan would call side quests like Krillin's return home an added treat to the long story. She pointed out the game's difficulty being frustrating, stating that the game will cause players to revert back to the start screen many times, yet is still beatable.

Joe Law of GameFocus criticized the Rage Gage system, stating that it had been done better in other games. However he cited the game's overall length a good thing as he felt the game had no replay value. "jkdmedia" of GameZone praised the game, calling it the best RPG to make use of the Dragon Ball label, and the game was the perfect introduction into the franchise. Mike Moehnke of RPGamer cited the games as not being perfect, but was superior to the Super Famicom game Legend of the Super Saiyan. Mike Baggley of Extreme Gamer found positives in the story, the graphics, and battle system. He enjoyed the switch to an RPG, stating that he was glad that they move the series to this genre. He pointed out that anybody under the age of twelve would find the game challenging. 1UP felt the game was made with children in mind, stating that the vibrant colors and the fast-paced gameplay would keep kids interested in the game.

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