Double Skunk - Rules

Rules

The players cut for first deal and the lowest cut card deals. The dealer shuffles and deals five or six cards to each player, depending on the number of players. For two players, each is dealt six cards; for three or four players, each is dealt five cards. In the case of three players, a single card is dealt face down in the centre of the table to start the crib. Once the cards have been dealt, each player chooses four cards to retain, then discards the other one or two face-down to form the "crib" which will be used later by the dealer. At this point, each player's hand and the crib will contain exactly four cards. The player on the dealer's left cuts the deck and the dealer reveals the top card, called the "starter". If this card is a Jack, the dealer scores two points for "his heels", also known as "his nibs".

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Famous quotes containing the word rules:

    ... cooking is just like religion. Rules don’t no more make a cook than sermons make a saint.
    Anonymous, U.S. cook. As quoted in I Dream a World, by Leah Chase, who was quoted in turn by Brian Lanker (1989)

    Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.
    Nelson Goodman (b. 1906)

    You’d leave your own mother here, if the rules called for it.
    Michael Wilson (1914–1978)