Story
The game opens on an island called Barudo, with a spoken narration, by an island native. This man, named Sodoru who wears a mask on his face, tells the legend of a giant that rises out of the sea as the morning sun rises. As he tells the player this, Doshin, a yellow giant appears from out of the water. The player then takes control of the giant. Sodoru then tell the player what the other inhabitants of the island want such as trees or hills raised and lowered. He then suggests helping the people, for which they will reward the giant with love, and might build a monument to it. Sodoru then suggests that the giant help bring the four tribes together. It takes Doshin many days to do this,and at the end of each day as the sun sets he returns to the sea. Finally, when every possible combination of tribes has been reached, the islanders then build one final monument called the Tower of Babel, which causes the island and Doshin to sink into the sea. Thus destroying everyone, however the next day, a new island appear at sunrise in the shape of Doshin himself, with two members of each of the tribes on it as before. Doshin then walks out onto the island again and the story continues. The GameCube version, however has one additional ending with the islanders not building a monument this time, but a large rocket that blasts them up into space. This ending has similarities with the beginning of the game Pikmin, also by Nintendo which starts with a crashing ship and the survivor meeting three different colored plant type creatures.
Read more about this topic: Doshin The Giant
Famous quotes containing the word story:
“Personal beauty is then first charming and itself, when it dissatisfies us with any end; when it becomes a story without an end; when it suggests gleams and visions, and not earthly satisfactions; when it makes the beholder feel his unworthiness; when he cannot feel his right to it, though he were Caesar; he cannot feel more right to it than to the firmament and the splendors of a sunset.”
—Ralph Waldo Emerson (18031882)
“And now, dear little children, who may this story read,
To idle, silly, flattering words, I pray you neer give heed;
Unto an evil counselor close heart, and ear, and eye,
And take a lesson from this tale of the Spider and the Fly.”
—Mary Howitt (17991888)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)