Story
The game opens on an island called Barudo, with a spoken narration, by an island native. This man, named Sodoru who wears a mask on his face, tells the legend of a giant that rises out of the sea as the morning sun rises. As he tells the player this, Doshin, a yellow giant appears from out of the water. The player then takes control of the giant. Sodoru then tell the player what the other inhabitants of the island want such as trees or hills raised and lowered. He then suggests helping the people, for which they will reward the giant with love, and might build a monument to it. Sodoru then suggests that the giant help bring the four tribes together. It takes Doshin many days to do this,and at the end of each day as the sun sets he returns to the sea. Finally, when every possible combination of tribes has been reached, the islanders then build one final monument called the Tower of Babel, which causes the island and Doshin to sink into the sea. Thus destroying everyone, however the next day, a new island appear at sunrise in the shape of Doshin himself, with two members of each of the tribes on it as before. Doshin then walks out onto the island again and the story continues. The GameCube version, however has one additional ending with the islanders not building a monument this time, but a large rocket that blasts them up into space. This ending has similarities with the beginning of the game Pikmin, also by Nintendo which starts with a crashing ship and the survivor meeting three different colored plant type creatures.
Read more about this topic: Doshin The Giant
Famous quotes containing the word story:
“Man is eminently a storyteller. His search for a purpose, a cause, an ideal, a mission and the like is largely a search for a plot and a pattern in the development of his life storya story that is basically without meaning or pattern.”
—Eric Hoffer (19021983)
“Out of countless memories, invention selects a few that become the story of my life.”
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“When a book, any sort of book, reaches a certain intensity of artistic performance it becomes literature. That intensity may be a matter of style, situation, character, emotional tone, or idea, or half a dozen other things. It may also be a perfection of control over the movement of a story similar to the control a great pitcher has over the ball.”
—Raymond Chandler (18881959)