Divine Divinity

Divine Divinity is a single-player fantasy role-playing video game created by Larian Studios, released in 2002. It has a spin-off, Beyond Divinity, and a sequel, Divinity II. The game was re-released in 2004 along with Beyond Divinity as a part of Beyond Divinity: Deluxe Edition. In 2009 a remastered version of Divine Divinity was released as a download (the main change being support for higher resolutions).

Read more about Divine Divinity:  Gameplay, Plot, Development, Reception

Famous quotes containing the words divine and/or divinity:

    But misery still delights to trace
    Its ‘semblance in another’s case.

    No voice divine the storm allay’d,
    No light propitious shone;
    When, snatch’d from all effectual aid,
    We perish’d, each alone:
    But I beneath a rougher sea,
    And whelm’d in deeper gulphs than he.
    William Cowper (1731–1800)

    Here we also see: what this divinity lacks is not only a sense of shame—and there are also other reasons for conjecturing that in several respects all of the gods could learn from us humans. We humans are—more humane.
    Friedrich Nietzsche (1844–1900)