Disney Fairies - Online Game

Online Game

Pixie Hollow (Fairies Online)
Developer(s) Disney Interactive Media Group
Publisher(s) The Walt Disney Company
Distributor(s) The Walt Disney Company
Engine Flash
Platform(s) PC/Mac
Genre(s) MMOG
Mode(s) Online
Media/distribution Shockwave

Pixie Hollow is an MMOG created by The Walt Disney Company and released September 8, 2008. The basic version of the game is free to play online. The website is based partly on the Disney fairy books written by Gail Carson Levine. Players with free accounts can create a female Fairy or male Sparrow Man avatar who each come with a small selection of furnishings to decorate a virtual room. Basic accounts can make friends with other players and have access to both 'speed' chat with pre-selected phrases and full chat where they are able to type their own messages. They can also play various "Talent Games," or fairy themed mini-games, found in the various meadows and forests of Pixie Hollow. While playing, the player can pick up leaves, seeds and flowers which are the currency for buying items in the game. Players also play games and visit places to earn badges that they can see in their "leaf journal," which also serves as a handbook and inventory. Players can purchase a monthly, semi-annual or annual membership, which allows access to additional features, such as the ability to make or buy additional clothes and furniture for the player's avatar and buy furniture to decorate a virtual room. In January 2012, "Pixie Diamonds" were introduced, an in-game currency that can be purchased with real-world money and used to buy or upgrade items without an active membership. Though the website is geared towards young girls, on April 22, 2010, the game introduced a male character named Slate; he is referred to as a "Sparrow Man" rather than a male fairy.

Read more about this topic:  Disney Fairies

Famous quotes containing the word game:

    The chess-board is the world; the pieces are the phenomena of the universe; the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us. We know that his play is always fair, just, and patient. But also we know, to our cost, that he never overlooks a mistake, or makes the smallest allowance for ignorance.
    Thomas Henry Huxley (1825–1895)