Development
Disgaea's configuration allows the player to select the audio and soundtrack in the US release from English or Japanese. The song "The Invasion From Within" by Tsunami Bomb was licensed for the English audio track by Atlus due to its organ opening and fast pace, and is only played when English is the selected language. The option to select the language is not present in the European release of the game, because the European release used a lower capacity storage medium (CD instead of DVD).
Souhei Niikawa and Yoshitsuna Kobayashi, the game's producer and main programmer, have explained the intended humor of Disgaea; they give the example of Captain Gordon being a satire of American comic book characters. Episodes of the game are separated by previews, parodying such previews at the end of anime series episodes. Most of these have voice-overs by Etna and do not accurately reflect the plot of the next episode; one of the characters calls these previews Etna's fantasies. The game is also filled with Prinnies, penguin-like creatures that explode when thrown. More information on their origins is revealed as the game progresses – they contain human souls and labor in the Netherworld and Celestia to atone for their sins. Character designer Takehito Harada described the prinny design as becoming less realistic as development continued.
The makers of Disgaea have responded that characters represented by 3-D models in other games are often limited by a "set pattern of motions", and they were able to make the characters of Disgaea more expressive with sprites.
There were two different styles of boxart for the American release.
Read more about this topic: Disgaea: Hour Of Darkness
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