Disciples II: Dark Prophecy - Plot - Factions - Major Factions (playable)

Major Factions (playable)

The Empire
Beginning ten years after the last game, the Empire is on the verge of collapse. The Emperor, Demosthene, has been getting weaker since the death of his wife and the disappearance of his son, Uther. A number of nobles, seeing this as a sure sign that the Empire is in desperate need of a 'competent' leader, have begun to build armies in order to conquer the lands for themselves. In particular, many of those nobles support the charismatic Hubert de Lalye who openly opposes Demosthene. As one of the few nobles still loyal to the Emperor, it falls to you to keep the Empire together in this time of darkness.
The Empire consists of medieval humans with Christian-like beliefs and holy powers granted by their deity, the Highfather, who sends his angels to aid the Empire. While it is Highfather who protects humanity, it was the fallen angel Bethrezen who created the race over ten thousand years ago. Titans are allied to the Empire and fight on its side. Angel Myzrael has been entrusted by Highfather to guard the Empire's capital with his mighty sword. Recommended for beginners.
The Undead Hordes
Ten years have passed since Mortis took out her revenge on Wotan's children for the death of her husband, Gallean. Now Mortis waits at Gallean's side for him to recover from Wotan's assault on him, but his regeneration can take an eternity, and patience has never been one of Mortis' virtues. She once again sends forth her undead minions, this time not to avenge the death of a god, but to find a way to resurrect one.
The Undead Hordes were formerly an ancient race of magic-wielders who were slaughtered by the goddess Mortis only to be raised by her to become an undead army. Mortis's protector of the capital is Ashgan, former chief priest of the people Mortis first turned.
The Mountain Clans
Ten years have passed since the death of the Dwarven Highking Sturmir Thunderhammer; ten years of relative peace for the dwarves. Since the end of the war against Mortis' Undead legions the Dwarves have become more determined than ever to recover their lost Runic knowledge. Little do they know that they will soon face an enemy more dangerous than any Undead abomination...
The Mountain Clans are dwarves who live in mountain caves and possess runic powers, given to them by their god Wotan and rudimentary technology like steam engines and explosives. The Clans were allied to the Empire during the First Great War and still maintain a friendly relationship with the humans. The giants consider the dwarves to be their cousins and are willing to aid them in defending the mountains. The dwarven capital is guarded by Vithar, who sits at Wotan's right hand.
The Legions of the Damned
Ten years have passed since the Demons last tried to free their god from his prison beneath the earth. Although they were stopped by the combined might of the Empire and the Mountain Clans, the demons were far from beaten. In secret covens and cults they hid, biding their time, waiting for a sign from their dark god that the time was right for them to strike back against the Empire and its allies.
The Legions of the Damned are demons created by the fallen angel Bethrezen and devil-worshiping humans who wish to release the dark god from his ten-thousand-year captivity at the core of Nevendaar - Bethrezen's own creation for which he was cast down by the Highfather. Ashkael, Bethrezen's commander of the Legions, protects the demonic capital from all those who oppose the dark god. The Legions appear to speak a dialect similar to Latin
The Elven Alliance
With the return of their god, the Elves have decided that the time has come; it's time for them to take back what is rightfully theirs. Urged on by the words of their god, through the voice of a young oracle, the wild and noble Elves strive to reclaim their ancient capital from the hands of the Empire. Ironically, the city where the historical peace treaty between the two races was signed becomes the focus of bloodshed between them.
Elves (wild and noble) were the first to walk the lands of Nevendaar. They suffered greatly since the death of their god Gallean and his lover Soloniele's transformation into the fleshless goddess Mortis. There is a large amount of prejudice between the Noble Elves, who live in cities, and the Wild Elves, who prefer to live in communion with nature. The centaurs of the wild swore loyalty to the Elven Queen Illumielle who herself protects the capital city from enemies of the Alliance.

Read more about this topic:  Disciples II: Dark Prophecy, Plot, Factions

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