Gameplay
HP is the character's health and QP is the amount of energy the character has left. QP can be restored by drinking water. If the character becomes thirsty from running or other strenuous tasks, the player must provide the character with drinking water. If the player does not do this, the character begins to slowly lose health. Water can be drunk from clean taps or from bottled water filled up along the way. It is possible to give the character's companion water.
Ultimately, the aim of the game is to move through the city avoiding hazards and finding new routes through seemingly impassable hazards. When an aftershock strikes, the player must make Keith crouch, to keep him stable and safe from harm. Customisation of equipment can help Keith, or in the case of certain accessories, change his appearance. Items are stored in the players backpack, which has a limited number of slots, but larger backpacks can be collected. Friendly characters are unarmed.
Keith is accompanied by various companions. At one point, Keith has choice of companion, Karen or Kelly, both with different areas to explore and storylines to uncover.
The Japanese version is one of the few games to support the Rez Vibrator.
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